Struct three_d::CPUMaterial[][src]

pub struct CPUMaterial {
    pub name: String,
    pub color: Option<(f32, f32, f32, f32)>,
    pub texture_image: Option<CPUTexture<u8>>,
    pub diffuse_intensity: Option<f32>,
    pub specular_intensity: Option<f32>,
    pub specular_power: Option<f32>,
}

A CPU-side version of a material (for example phong material). Can be constructed manually or loaded via io.

Fields

name: Stringcolor: Option<(f32, f32, f32, f32)>texture_image: Option<CPUTexture<u8>>diffuse_intensity: Option<f32>specular_intensity: Option<f32>specular_power: Option<f32>

Trait Implementations

impl Default for CPUMaterial[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.