Struct three_d::context::Glstruct [−][src]
Implementations
impl Glstruct
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pub fn load_with<F>(loadfn: F) -> Context where
F: FnMut(&'r str) -> *const GLvoid,
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F: FnMut(&'r str) -> *const GLvoid,
pub fn finish(&self)
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pub fn create_shader(&self, type_: u32) -> Option<Shader>
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pub fn compile_shader(&self, source: &str, shader: &Shader)
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pub fn get_shader_info_log(&self, shader: &Shader) -> Option<String>
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pub fn delete_shader(&self, shader: Option<&Shader>)
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pub fn attach_shader(&self, program: &Program, shader: &Shader)
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pub fn detach_shader(&self, program: &Program, shader: &Shader)
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pub fn get_program_parameter(&self, program: &Program, pname: u32) -> u32
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pub fn get_active_attrib(&self, program: &Program, index: u32) -> ActiveInfo
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pub fn get_active_uniform(&self, program: &Program, index: u32) -> ActiveInfo
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pub fn create_buffer(&self) -> Option<Buffer>
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pub fn delete_buffer(&self, buffer: &Buffer)
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pub fn bind_buffer_base(&self, target: u32, index: u32, buffer: &Buffer)
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pub fn bind_buffer(&self, target: u32, buffer: &Buffer)
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pub fn unbind_buffer(&self, target: u32)
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pub fn get_uniform_block_index(&self, program: &Program, name: &str) -> u32
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pub fn uniform_block_binding(
&self,
program: &Program,
location: u32,
index: u32
)
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&self,
program: &Program,
location: u32,
index: u32
)
pub fn buffer_data(&self, target: u32, size_in_bytes: u32, usage: u32)
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pub fn buffer_data_u8(&self, target: u32, data: &[u8], usage: u32)
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pub fn buffer_data_u32(&self, target: u32, data: &[u32], usage: u32)
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pub fn buffer_data_f32(&self, target: u32, data: &[f32], usage: u32)
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pub fn create_vertex_array(&self) -> Option<VertexArrayObject>
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pub fn bind_vertex_array(&self, array: &VertexArrayObject)
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pub fn create_program(&self) -> Program
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pub fn link_program(&self, program: &Program) -> bool
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pub fn get_program_info_log(&self, program: &Program) -> Option<String>
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pub fn use_program(&self, program: &Program)
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pub fn unuse_program(&self)
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pub fn delete_program(&self, program: &Program)
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pub fn get_attrib_location(
&self,
program: &Program,
name: &str
) -> Option<AttributeLocation>
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&self,
program: &Program,
name: &str
) -> Option<AttributeLocation>
pub fn enable_vertex_attrib_array(&self, location: AttributeLocation)
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pub fn disable_vertex_attrib_array(&self, location: AttributeLocation)
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pub fn vertex_attrib_pointer(
&self,
location: AttributeLocation,
size: u32,
data_type: u32,
normalized: bool,
stride: u32,
offset: u32
)
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&self,
location: AttributeLocation,
size: u32,
data_type: u32,
normalized: bool,
stride: u32,
offset: u32
)
pub fn vertex_attrib_divisor(&self, location: AttributeLocation, divisor: u32)
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pub fn get_uniform_location(
&self,
program: &Program,
name: &str
) -> Option<UniformLocation>
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&self,
program: &Program,
name: &str
) -> Option<UniformLocation>
pub fn uniform1i(&self, location: &UniformLocation, data: i32)
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pub fn uniform1f(&self, location: &UniformLocation, data: f32)
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pub fn uniform2fv(&self, location: &UniformLocation, data: &[f32])
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pub fn uniform3fv(&self, location: &UniformLocation, data: &[f32])
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pub fn uniform4fv(&self, location: &UniformLocation, data: &[f32])
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pub fn uniform_matrix2fv(&self, location: &UniformLocation, data: &[f32])
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pub fn uniform_matrix3fv(&self, location: &UniformLocation, data: &[f32])
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pub fn uniform_matrix4fv(&self, location: &UniformLocation, data: &[f32])
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pub fn draw_buffers(&self, draw_buffers: &[u32])
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pub fn create_framebuffer(&self) -> Option<Framebuffer>
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pub fn bind_framebuffer(&self, target: u32, framebuffer: Option<&Framebuffer>)
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pub fn delete_framebuffer(&self, framebuffer: Option<&Framebuffer>)
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pub fn check_framebuffer_status(&self) -> Result<(), String>
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pub fn blit_framebuffer(
&self,
src_x0: u32,
src_y0: u32,
src_x1: u32,
src_y1: u32,
dst_x0: u32,
dst_y0: u32,
dst_x1: u32,
dst_y1: u32,
mask: u32,
filter: u32
)
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&self,
src_x0: u32,
src_y0: u32,
src_x1: u32,
src_y1: u32,
dst_x0: u32,
dst_y0: u32,
dst_x1: u32,
dst_y1: u32,
mask: u32,
filter: u32
)
pub fn viewport(&self, x: i32, y: i32, width: usize, height: usize)
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pub fn clear_color(&self, red: f32, green: f32, blue: f32, alpha: f32)
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pub fn clear_depth(&self, depth: f32)
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pub fn clear(&self, mask: u32)
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pub fn enable(&self, cap: u32)
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pub fn disable(&self, cap: u32)
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pub fn blend_func(&self, sfactor: u32, dfactor: u32)
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pub fn blend_func_separate(
&self,
src_rgb: u32,
dst_rgb: u32,
src_alpha: u32,
dst_alpha: u32
)
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&self,
src_rgb: u32,
dst_rgb: u32,
src_alpha: u32,
dst_alpha: u32
)
pub fn blend_equation(&self, mode: u32)
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pub fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32)
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pub fn cull_face(&self, mode: u32)
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pub fn depth_func(&self, func: u32)
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pub fn color_mask(&self, red: bool, green: bool, blue: bool, alpha: bool)
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pub fn depth_mask(&self, flag: bool)
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pub fn create_texture(&self) -> Option<Texture>
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pub fn active_texture(&self, texture: u32)
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pub fn bind_texture(&self, target: u32, texture: &Texture)
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pub fn generate_mipmap(&self, target: u32)
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pub fn tex_storage_2d(
&self,
target: u32,
levels: u32,
internalformat: u32,
width: u32,
height: u32
)
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&self,
target: u32,
levels: u32,
internalformat: u32,
width: u32,
height: u32
)
pub fn tex_storage_3d(
&self,
target: u32,
levels: u32,
internalformat: u32,
width: u32,
height: u32,
depth: u32
)
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&self,
target: u32,
levels: u32,
internalformat: u32,
width: u32,
height: u32,
depth: u32
)
pub fn tex_image_2d(
&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
border: u32,
format: u32,
data_type: u32
)
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&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
border: u32,
format: u32,
data_type: u32
)
pub fn tex_image_2d_with_u8_data(
&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
border: u32,
format: u32,
data_type: u32,
pixels: &[u8]
)
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&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
border: u32,
format: u32,
data_type: u32,
pixels: &[u8]
)
pub fn tex_sub_image_2d_with_u8_data(
&self,
target: u32,
level: u32,
x_offset: u32,
y_offset: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
pixels: &[u8]
)
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&self,
target: u32,
level: u32,
x_offset: u32,
y_offset: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
pixels: &[u8]
)
pub fn tex_image_2d_with_f32_data(
&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
border: u32,
format: u32,
data_type: u32,
pixels: &[f32]
)
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&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
border: u32,
format: u32,
data_type: u32,
pixels: &[f32]
)
pub fn tex_sub_image_2d_with_f32_data(
&self,
target: u32,
level: u32,
x_offset: u32,
y_offset: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
pixels: &[f32]
)
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&self,
target: u32,
level: u32,
x_offset: u32,
y_offset: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
pixels: &[f32]
)
pub fn tex_image_3d(
&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
depth: u32,
format: u32,
data_type: u32
)
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&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
depth: u32,
format: u32,
data_type: u32
)
pub fn tex_image_3d_with_u16_data(
&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
depth: u32,
border: u32,
format: u32,
data_type: u32,
pixels: &[u16]
)
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&self,
target: u32,
level: u32,
internalformat: u32,
width: u32,
height: u32,
depth: u32,
border: u32,
format: u32,
data_type: u32,
pixels: &[u16]
)
pub fn tex_parameteri(&self, target: u32, pname: u32, param: i32)
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pub fn delete_texture(&self, texture: &Texture)
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pub fn framebuffer_texture_2d(
&self,
target: u32,
attachment: u32,
textarget: u32,
texture: &Texture,
level: u32
)
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&self,
target: u32,
attachment: u32,
textarget: u32,
texture: &Texture,
level: u32
)
pub fn framebuffer_texture_layer(
&self,
target: u32,
attachment: u32,
texture: &Texture,
level: u32,
layer: u32
)
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&self,
target: u32,
attachment: u32,
texture: &Texture,
level: u32,
layer: u32
)
pub fn draw_arrays(&self, mode: u32, first: u32, count: u32)
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pub fn draw_arrays_instanced(
&self,
mode: u32,
first: u32,
count: u32,
instance_count: u32
)
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&self,
mode: u32,
first: u32,
count: u32,
instance_count: u32
)
pub fn draw_elements(&self, mode: u32, count: u32, data_type: u32, offset: u32)
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pub fn draw_elements_instanced(
&self,
mode: u32,
count: u32,
data_type: u32,
offset: u32,
instance_count: u32
)
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&self,
mode: u32,
count: u32,
data_type: u32,
offset: u32,
instance_count: u32
)
pub fn read_pixels(
&self,
x: u32,
y: u32,
width: u32,
height: u32,
format: u32,
data_type: u32
)
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&self,
x: u32,
y: u32,
width: u32,
height: u32,
format: u32,
data_type: u32
)
pub fn read_pixels_with_u8_data(
&self,
x: u32,
y: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
dst_data: &mut [u8]
)
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&self,
x: u32,
y: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
dst_data: &mut [u8]
)
pub fn read_pixels_with_f32_data(
&self,
x: u32,
y: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
dst_data: &mut [f32]
)
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&self,
x: u32,
y: u32,
width: u32,
height: u32,
format: u32,
data_type: u32,
dst_data: &mut [f32]
)
pub fn flush(&self)
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pub fn fence_sync(&self) -> Sync
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pub fn client_wait_sync(&self, sync: &Sync, flags: u32, timeout: u32) -> u32
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pub fn delete_sync(&self, sync: &Sync)
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Auto Trait Implementations
impl RefUnwindSafe for Glstruct
impl Send for Glstruct
impl !Sync for Glstruct
impl Unpin for Glstruct
impl UnwindSafe for Glstruct
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,