Struct three_d::Window[][src]

pub struct Window { /* fields omitted */ }

Default window and event handler for easy setup.

Implementations

impl Window[src]

pub fn new(title: &str, size: Option<(u32, u32)>) -> Result<Window, WindowError>[src]

Constructs a new window with the given title and specified maximum size.

pub fn render_loop<F: 'static>(self, callback: F) -> Result<(), WindowError> where
    F: FnMut(FrameInput) -> FrameOutput
[src]

Start the main render loop which calls the callback closure each frame.

pub fn size(&self) -> (usize, usize)[src]

Return the current logical size of the window.

pub fn viewport(&self) -> Viewport[src]

Returns the current viewport of the window in physical pixels (the size of the screen).

pub fn gl(&self) -> Context[src]

Returns the graphics context for this window.

Auto Trait Implementations

impl !RefUnwindSafe for Window

impl !Send for Window

impl !Sync for Window

impl Unpin for Window

impl !UnwindSafe for Window

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.