Struct three_d::RenderStates[][src]

pub struct RenderStates {
    pub write_mask: WriteMask,
    pub depth_test: DepthTestType,
    pub cull: CullType,
    pub blend: Option<BlendParameters>,
}

A set of render specific states that has to be specified at each render call.

Fields

write_mask: WriteMask

Defines which channels (red, green, blue, alpha and depth) to write to in a render call.

depth_test: DepthTestType

Defines the depth test in a render call. The depth test determines whether or not a fragment from the current render call should be discarded when comparing its depth with the depth of the current fragment.

cull: CullType

Defines whether the triangles that are backfacing, frontfacing or both should be skipped in a render call.

blend: Option<BlendParameters>

Defines which type of blending to use for a render call. Blending allows combining each color channel of a render call with the color already in the color channels of the render target. This is usually used to simulate transparency.

Trait Implementations

impl Clone for RenderStates[src]

impl Copy for RenderStates[src]

impl Debug for RenderStates[src]

impl Default for RenderStates[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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