Struct three_d::PhongMaterial[][src]

pub struct PhongMaterial {
    pub name: String,
    pub color_source: ColorSource,
    pub diffuse_intensity: f32,
    pub specular_intensity: f32,
    pub specular_power: f32,
}

A material used for shading an object based on the Phong shading model.

Fields

name: Stringcolor_source: ColorSourcediffuse_intensity: f32specular_intensity: f32specular_power: f32

Implementations

impl PhongMaterial[src]

pub fn new(context: &Context, cpu_material: &CPUMaterial) -> Result<Self, Error>[src]

Constructor.

Trait Implementations

impl Clone for PhongMaterial[src]

impl Default for PhongMaterial[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.