Module three_d::window

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Window, event handling and context creation for easy setup.

  • Can be avoided fully by setting up a window, event handling etc. and creating a Context from a glow OpenGL/WebGL context.
  • If full control over the window and event handling, but not the context creation, is desired, use a WindowedContext or [HeadlessContext].
  • Finally, for an easy setup, use Window::new or Window::from_winit_window, the latter will provide full control over the creation of the window.

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