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#![warn(missing_docs)]
#![allow(unused_imports)]
#![allow(clippy::cast_lossless)]
pub mod interchange;
use interchange::*;
pub fn game_update_and_render(
memory: &mut GameMemory, _time: Duration, input: &GameInput, bitmap: &mut Bitmap,
sound: &mut SoundBuffer,
) {
input.xbox_controllers[0].map(|x| {
if x.dpad_left.pressed {
memory.x_offset += 1;
}
if x.dpad_right.pressed {
memory.x_offset -= 1;
}
if x.dpad_up.pressed {
memory.y_offset += 1;
}
if x.dpad_down.pressed {
memory.y_offset -= 1;
}
});
game_output_sound(sound, memory.tone_hz);
render_weird_gradient(bitmap, memory.x_offset, memory.y_offset)
}
pub fn render_weird_gradient(bitmap: &mut Bitmap, blue_offset: i32, green_offset: i32) {
let bitmap_memory = bitmap.memory;
let width = bitmap.width;
let height = bitmap.height;
let pitch = bitmap.pitch;
let mut row_start = bitmap_memory;
for y in 0..height {
#[allow(clippy::cast_ptr_alignment)]
let mut pixel = row_start as *mut u32;
for x in 0..width {
let blue = (x + blue_offset) as u8 as u32;
let green = (y + green_offset) as u8 as u32;
unsafe {
pixel.write_unaligned(blue | (green << 8));
pixel = pixel.offset(1);
}
}
row_start = unsafe { row_start.offset(pitch) };
}
}
pub fn game_output_sound(sound_buffer: &mut SoundBuffer, tone_hz: i32) {
static mut T_SINE: f32 = 0.0;
const VOLUME: i16 = 1000;
const TWO_PI: f32 = 2.0 * std::f32::consts::PI;
let wave_period = sound_buffer.samples_per_second / tone_hz;
let mut sample_out: *mut i16 = sound_buffer.samples;
for _sample_index in 0..sound_buffer.sample_count {
unsafe {
let sine_value = T_SINE.sin();
let sample_value = (sine_value * f32::from(VOLUME)) as i16;
*sample_out = sample_value;
sample_out = sample_out.offset(1);
*sample_out = sample_value;
sample_out = sample_out.offset(1);
T_SINE += 2.0 * std::f32::consts::PI * 1.0 / wave_period as f32;
if T_SINE > TWO_PI {
T_SINE -= TWO_PI;
}
}
}
}