[−][src]Struct tgbot::types::Game
Game
Use BotFather to create and edit games, their short names will act as unique identifiers
Fields
title: String
Title of the game
description: String
Description of the game
photo: Vec<PhotoSize>
Photo that will be displayed in the game message in chats
text: Option<Text>
Brief description of the game or high scores included in the game message Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText 0-4096 characters
animation: Option<Animation>
Animation that will be displayed in the game message in chats Upload via BotFather
Trait Implementations
impl Clone for Game
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impl Debug for Game
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impl<'de> Deserialize<'de> for Game
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fn deserialize<D>(deserializer: D) -> Result<Game, D::Error> where
D: Deserializer<'de>,
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D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,