[−][src]Struct tgbot::methods::SendGame
Use this method to send a game
Methods
impl SendGame
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pub fn new<S: Into<String>>(chat_id: Integer, game_short_name: S) -> Self
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Creates a new SendGame with empty optional parameters
Arguments
- chat_id - Unique identifier for the target chat
- game_short_name - Short name of the game, serves as the unique identifier for the game
pub fn disable_notification(self, disable_notification: bool) -> Self
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Sends the message silently
Users will receive a notification with no sound
pub fn reply_to_message_id(self, reply_to_message_id: Integer) -> Self
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If the message is a reply, ID of the original message
pub fn reply_markup<I: Into<InlineKeyboardMarkup>>(
self,
reply_markup: I
) -> Self
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self,
reply_markup: I
) -> Self
Additional interface options
Trait Implementations
impl Clone for SendGame
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impl Debug for SendGame
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impl Method for SendGame
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type Response = Message
Type of successful result in API response
fn into_request(self) -> Request
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impl Serialize for SendGame
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Auto Trait Implementations
impl RefUnwindSafe for SendGame
impl Send for SendGame
impl Sync for SendGame
impl Unpin for SendGame
impl UnwindSafe for SendGame
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,