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//! Easy texture atlass creation with various options to fit different needs. //! //! Provides a way to create texture atlasses from lists of [`Paths`][std::path::Path] or [`DynamicImages`][image::DynamicImage]. //! //! # Examples //! Loading different images into atlantes and saving them afterwards: //! ```rust //! use std::path::Path; //! use texture_atlasser as ta; //! fn main() -> Result<(), Box<dyn std::error::Error>>{ //! let paths: Vec<&Path> = vec!( //! Path::new("image1.png"), //! Path::new("image2.png"), //! Path::new("image3.jpg"), //! ); //! let options = ta::AtlasOptions { //! width: 64, //! height: 64, //! margin: 5, //! max_atlantes: 2, //! try_smaller: None, //! cut_down: true, //! }; //! // create the atlas //! let atlas = ta::atlas_paths(&paths, options)?; //! //! // save the atlantes //! for (i, image) in atlas.atlantes.iter().enumerate() { //! image.save(format!("atlas{}.png", i))?; //! } //! // Log the positions of the single textures inside the atlantes into the console //! for rect in atlas.rects.iter() { //! println!("{:?}", rect); //! } //! Ok(()) //! } //! ``` mod atlasser; mod error; pub use atlasser::*; pub use error::*;