Easy texture atlass creation with various options to fit different needs.
Provides a way to create texture atlasses from lists of [`Paths`][std::path::Path] or [`DynamicImages`][image::DynamicImage].
# Examples
Loading different images into atlantes and saving them afterwards:
```rust
use std::path::Path;
use texture_atlasser as ta;
fn main() -> Result<(), Box>{
let paths: Vec<&Path> = vec!(
Path::new("image1.png"),
Path::new("image2.png"),
Path::new("image3.jpg"),
);
let options = ta::AtlasOptions {
width: 64,
height: 64,
margin: 5,
max_atlantes: 2,
try_smaller: None,
cut_down: true,
};
// create the atlas
let atlas = ta::atlas_paths(&paths, options)?;
// save the atlantes
for (i, image) in atlas.atlantes.iter().enumerate() {
image.save(format!("atlas{}.png", i))?;
}
// Log the positions of the single textures inside the atlantes into the console
for rect in atlas.rects.iter() {
println!("{:?}", rect);
}
Ok(())
}
```