[][src]Struct tetris_core::Game

pub struct Game { /* fields omitted */ }

Methods

impl Game[src]

pub fn new(size: &Size, randomizer: Box<dyn Randomizer + 'static>) -> Game[src]

pub fn is_game_over(&self) -> bool[src]

pub fn draw(&self) -> Vec<Block>[src]

pub fn update(&mut self, delta_time: f64)[src]

pub fn perform(&mut self, action: Action)[src]

pub fn get_score(&self) -> u64[src]

Auto Trait Implementations

impl !Send for Game

impl Unpin for Game

impl !Sync for Game

impl !UnwindSafe for Game

impl !RefUnwindSafe for Game

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]