[−][src]Struct tetris_core::Game
Methods
impl Game
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pub fn new(size: &Size, randomizer: Box<dyn Randomizer + 'static>) -> Game
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pub fn is_game_over(&self) -> bool
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pub fn draw(&self) -> Vec<Block>
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pub fn update(&mut self, delta_time: f64)
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pub fn perform(&mut self, action: Action)
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pub fn get_score(&self) -> u64
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Auto Trait Implementations
impl !Send for Game
impl Unpin for Game
impl !Sync for Game
impl !UnwindSafe for Game
impl !RefUnwindSafe for Game
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,