Enum tetra::graphics::TextureFormat [−][src]
#[non_exhaustive]
pub enum TextureFormat {
Rgba8,
R8,
Rg8,
Rgba16F,
}
Expand description
In-memory data formats for textures.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Rgba8
RGBA data, with 8 bits per channel (32 bits per pixel).
This is the default texture format.
R8
Red channel data (8 bits per pixel).
Rg8
Red and green channel data, with 8 bits per channel (16 bits per pixel).
Rgba16F
Floating point RGBA data, with 16 bits per channel (64 bits per pixel).
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for TextureFormat
impl Send for TextureFormat
impl Sync for TextureFormat
impl Unpin for TextureFormat
impl UnwindSafe for TextureFormat
Blanket Implementations
Mutably borrows from an owned value. Read more