Enum tetra::error::TetraError[][src]

#[non_exhaustive]
pub enum TetraError {
    PlatformError(String),
    FailedToLoadAsset {
        reason: Error,
        path: PathBuf,
    },
    InvalidColor,
    InvalidTexture(ImageError),
    InvalidShader(String),
    InvalidFont,
    InvalidSound(DecoderError),
    NotEnoughData {
        expected: usize,
        actual: usize,
    },
    NoAudioDevice,
    FailedToChangeDisplayMode(String),
    TessellationError(TessellationError),
}
Expand description

The types of error that can occur in a Tetra game.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

PlatformError(String)

Tuple Fields

0: String

Returned when the underlying platform returns an unexpected error. This usually isn’t something your game can reasonably be expected to recover from.

FailedToLoadAsset

Fields

reason: Error

The underlying reason for the error.

path: PathBuf

The path to the asset that failed to load.

Returned when your game fails to load an asset. This is usually caused by an incorrect file path, or some form of permission issues.

InvalidColor

Returned when a color is invalid.

InvalidTexture(ImageError)

Tuple Fields

Returned when a texture’s data is invalid.

InvalidShader(String)

Tuple Fields

0: String

Returned when a shader fails to compile.

InvalidFont

Returned when a font could not be read.

InvalidSound(DecoderError)

Tuple Fields

Returned when a sound cannot be decoded.

NotEnoughData

Fields

expected: usize

The number of bytes that were expected.

actual: usize

The number of bytes that were provided.

Returned when not enough data is provided to fill a buffer. This may happen if you’re creating a texture from raw data and you don’t provide enough data.

NoAudioDevice

Returned when trying to play back audio without an available device.

FailedToChangeDisplayMode(String)

Tuple Fields

0: String

Returned when your game tried to change the display settings (e.g. fullscreen, vsync) but was unable to do so.

TessellationError(TessellationError)

Tuple Fields

Returned when a shape cannot be tessellated.

Trait Implementations

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

The lower-level source of this error, if any. Read more

🔬 This is a nightly-only experimental API. (backtrace)

Returns a stack backtrace, if available, of where this error occurred. Read more

👎 Deprecated since 1.42.0:

use the Display impl or to_string()

👎 Deprecated since 1.33.0:

replaced by Error::source, which can support downcasting

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.