Enum tetra::error::TetraError [−][src]
#[non_exhaustive]
pub enum TetraError {
PlatformError(String),
FailedToLoadAsset {
reason: Error,
path: PathBuf,
},
InvalidColor,
InvalidTexture(ImageError),
InvalidShader(String),
InvalidFont,
InvalidSound(DecoderError),
NotEnoughData {
expected: usize,
actual: usize,
},
NoAudioDevice,
FailedToChangeDisplayMode(String),
TessellationError(TessellationError),
}
Expand description
The types of error that can occur in a Tetra game.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
PlatformError(String)
Tuple Fields
0: String
Returned when the underlying platform returns an unexpected error. This usually isn’t something your game can reasonably be expected to recover from.
FailedToLoadAsset
Fields
reason: Error
The underlying reason for the error.
path: PathBuf
The path to the asset that failed to load.
Returned when your game fails to load an asset. This is usually caused by an incorrect file path, or some form of permission issues.
InvalidColor
Returned when a color is invalid.
InvalidTexture(ImageError)
Tuple Fields
0: ImageError
Returned when a texture’s data is invalid.
InvalidShader(String)
Tuple Fields
0: String
Returned when a shader fails to compile.
InvalidFont
Returned when a font could not be read.
InvalidSound(DecoderError)
Tuple Fields
0: DecoderError
Returned when a sound cannot be decoded.
NotEnoughData
Fields
expected: usize
The number of bytes that were expected.
actual: usize
The number of bytes that were provided.
Returned when not enough data is provided to fill a buffer. This may happen if you’re creating a texture from raw data and you don’t provide enough data.
NoAudioDevice
Returned when trying to play back audio without an available device.
FailedToChangeDisplayMode(String)
Tuple Fields
0: String
Returned when your game tried to change the display settings (e.g. fullscreen, vsync) but was unable to do so.
TessellationError(TessellationError)
Tuple Fields
Returned when a shape cannot be tessellated.