Enum tetra::graphics::FilterMode[][src]

pub enum FilterMode {
    Nearest,
    Linear,
}
Expand description

Filtering algorithms that can be used when scaling an image.

Tetra currently defaults to using Nearest for all newly created textures.

Variants

Nearest

Nearest-neighbor interpolation. This preserves hard edges and details, but may look pixelated.

If you’re using pixel art, this is probably the scaling mode you should use.

Linear

Linear interpolation. This smooths images when scaling them up or down.

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