Enum tetra::time::Timestep[][src]

pub enum Timestep {
    Fixed(f64),
    Variable,
}
Expand description

The different timestep modes that a game can have.

Serde

Serialization and deserialization of this type (via Serde) can be enabled via the serde_support feature.

Variants

Fixed(f64)

In fixed timestep mode, updates will happen at a consistent rate (the f64 value in the enum variant representing the number of times per second), while rendering will happen as fast as the hardware (and vsync settings) will allow.

This has the advantage of making your game’s updates deterministic, so they will act the same on hardware of different speeds. However, it can lead to some slight stutter if your rendering code does not account for the possibility for updating and rendering to be out of sync with each other.

To avoid stutter, you should interpolate your rendering using get_blend_factor. The interpolation example in the Tetra repository shows some different approaches to doing this.

This mode is currently the default.

Variable

In variable timestep mode, updates and rendering will happen in lockstep, one after the other, as fast as the hardware (and vsync settings) will allow.

This has the advantage of being simple to reason about (updates can never happen multiple times or get skipped), but is not deterministic, so your updates may not act the same on every run of the game loop.

To integrate the amount of time that has passed into your game’s calculations, use get_delta_time.

Trait Implementations

impl Clone for Timestep[src]

fn clone(&self) -> Timestep[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Timestep[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Copy for Timestep[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
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pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
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pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.