tetra 0.6.5

A simple 2D game framework written in Rust
Documentation
#version 150

in vec2 v_uv;
in vec4 v_color;

uniform sampler2D u_texture;
uniform vec4 u_diffuse;

out vec4 o_color;

void main() {
    o_color = texture(u_texture, v_uv) * u_diffuse * v_color;
}