# Tetra
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Tetra is a simple 2D game framework written in Rust. It uses SDL2 for event handling and OpenGL 3.2+ for rendering.
* [Website](https://tetra.seventeencups.net)
* [Tutorial](https://tetra.seventeencups.net/tutorial)
* [API Docs](https://docs.rs/tetra)
* [FAQ](https://tetra.seventeencups.net/FAQ)
## Features
* XNA/MonoGame-inspired API
* Efficient 2D rendering, with draw call batching by default
* Easy input handling, via polling or events, with support for gamepads
* Deterministic game loop by default, à la [Fix Your Timestep](https://gafferongames.com/post/fix_your_timestep/)
* Common building blocks built-in, such as:
* Font rendering
* Cameras
* Screen scaling
## Installation
To add Tetra to your project, add the following line to your `Cargo.toml` file:
```toml
tetra = "0.6"
```
You will also need to install the SDL2 native libraries - full details are provided in the [documentation](https://tetra.seventeencups.net/installation).
## Examples
To get a simple window displayed on screen, the following code can be used:
```rust ,noplaypen
use tetra::graphics::{self, Color};
use tetra::{Context, ContextBuilder, State};
struct GameState;
impl State for GameState {
fn draw(&mut self, ctx: &mut Context) -> tetra::Result {
// Cornflower blue, as is tradition
graphics::clear(ctx, Color::rgb(0.392, 0.584, 0.929));
Ok(())
}
}
fn main() -> tetra::Result {
ContextBuilder::new("Hello, world!", 1280, 720)
.build()?
.run(|_| Ok(GameState))
}
```
You can see this example in action by running `cargo run --example hello_world`.
The full list of examples is available [here](https://tetra.seventeencups.net/examples).
## Support/Feedback
Tetra is fairly early in development, so you might run into bugs/flaky docs/general weirdness. Please feel free to open an issue/PR if you find something! You can also contact me via [Twitter](https://twitter.com/17cupsofcoffee) or the [Rust Game Development Discord](https://discord.gg/yNtPTb2).