[−][src]Struct tetra::ContextBuilder
Settings that can be configured when starting up a game.
Methods
impl ContextBuilder
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pub fn new<S>(title: S, window_width: i32, window_height: i32) -> ContextBuilder where
S: Into<String>,
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S: Into<String>,
Create a new ContextBuilder
, with a title and window size.
pub fn title<S>(&mut self, title: S) -> &mut ContextBuilder where
S: Into<String>,
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S: Into<String>,
Sets the title of the window.
Defaults to "Tetra"
.
pub fn size(&mut self, width: i32, height: i32) -> &mut ContextBuilder
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Sets the size of the window.
Defaults to 1280
by 720
.
pub fn vsync(&mut self, vsync: bool) -> &mut ContextBuilder
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Enables or disables vsync.
Defaults to true
.
pub fn timestep(&mut self, timestep: Timestep) -> &mut ContextBuilder
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Sets the game's timestep.
Defaults to Timestep::Fixed(60.0)
.
pub fn fullscreen(&mut self, fullscreen: bool) -> &mut ContextBuilder
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Sets whether or not the window should start in fullscreen.
Defaults to false
.
pub fn maximized(&mut self, maximized: bool) -> &mut ContextBuilder
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Sets whether or not the window should start maximized.
Defaults to false
.
pub fn minimized(&mut self, minimized: bool) -> &mut ContextBuilder
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Sets whether or not the window should start minimized.
Defaults to false
.
pub fn resizable(&mut self, resizable: bool) -> &mut ContextBuilder
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Sets whether or not the window should be resizable.
Defaults to false
.
pub fn borderless(&mut self, borderless: bool) -> &mut ContextBuilder
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Sets whether or not the window should be borderless.
Defaults to false
.
pub fn show_mouse(&mut self, show_mouse: bool) -> &mut ContextBuilder
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Sets whether or not the mouse cursor should be visible when it is within the game window.
Defaults to false
.
pub fn quit_on_escape(&mut self, quit_on_escape: bool) -> &mut ContextBuilder
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Sets whether or not the game should close when the Escape key is pressed.
Defaults to false
.
pub fn debug_info(&mut self, debug_info: bool) -> &mut ContextBuilder
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Sets whether or not the game should print out debug info at startup. Please include this if you're submitting a bug report!
pub fn build(&self) -> Result<Context>
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Builds the context.
Errors
TetraError::PlatformError
will be returned if the context cannot be initialized.
Trait Implementations
impl Clone for ContextBuilder
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fn clone(&self) -> ContextBuilder
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fn clone_from(&mut self, source: &Self)
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impl Debug for ContextBuilder
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impl Default for ContextBuilder
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fn default() -> ContextBuilder
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Auto Trait Implementations
impl RefUnwindSafe for ContextBuilder
impl Send for ContextBuilder
impl Sync for ContextBuilder
impl Unpin for ContextBuilder
impl UnwindSafe for ContextBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,