[−][src]Trait tetra::graphics::shader::UniformValue
Represents a type that can be passed as a uniform value to a shader.
As the implementation of this trait currently interacts directly with the OpenGL layer, it's marked as a sealed trait, and can't be implemented outside of Tetra. This might change in the future!
Implementations on Foreign Types
impl UniformValue for i32
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impl UniformValue for i32
impl UniformValue for f32
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impl UniformValue for f32
impl UniformValue for Mat4
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impl UniformValue for Mat4
impl<'a, T> UniformValue for &'a T where
T: UniformValue,
[src]
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impl<'a, T> UniformValue for &'a T where
T: UniformValue,