Struct terra::terrain::quadtree::QuadTree
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pub struct QuadTree<R, F> where
R: Resources,
F: Factory<R>, { /* fields omitted */ }
Methods
impl<R, F> QuadTree<R, F> where
R: Resources,
F: Factory<R>,
[src]
R: Resources,
F: Factory<R>,
fn update_shaders(&mut self)
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fn render<C: Buffer<R>>(&mut self, encoder: &mut Encoder<R, C>)
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impl<R, F> QuadTree<R, F> where
R: Resources,
F: Factory<R>,
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R: Resources,
F: Factory<R>,