# Introduction
Terra is a terrain rendering library built on top of [gfx](https://github.com/gfx-rs/gfx). It uses geometry clipmaps and fractal refinement to render highly detailed large scale terrains.
# Status
#### API support
- [x] OpenGL 4
- [ ] DirectX 11
- [ ] Vulkan
#### Module status
Terrain:
- [x] Basic clipmap implementation
- [ ] Tesselation
- [ ] Oceans
Foliage:
- [ ] Grass
- [ ] Trees
Atmosphere:
- [ ] Fog rendering
- [ ] Sky rendering
- [ ] Multiple scattering