pub struct RenderArgs<'a> {
    pub id: WidgetId,
    pub is_focused: bool,
    pub cursor: &'a mut CursorShapeAndPosition,
    pub surface: &'a mut Surface,
}

Fields

id: WidgetId

The id of the current widget

is_focused: boolcursor: &'a mut CursorShapeAndPositionsurface: &'a mut Surface

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