tenhou-shuffle 0.1.2

Tenhou Deck/Wall-Shuffling Algorithm
Documentation

Tenhou Deck/Wall-Shuffling Algorithm

Crates.io docs.rs

Tenhou is an online Japanese Riichi Mahjong game. As of 2022-10-02, Tenhou has published their algorithm for shuffling the deck / wall of tiles, alongside with validation data for a particular game seed, including intermediate results.

This crate re-implements the published algorithm for reconstructing the full shuffled wall of any game from its RNG seed.

This crate is no_std.

MT19937 RNG

This crate bundles an implementation of [MT19937], copy-pasted from https://crates.io/crates/mt19937. This is mostly for no_std compatibility.

  • Seed: [u32; 624].
  • Raw output type: u32.

The Algorithm

Assuming u32 is little-endian (LSByte first) in byte buffers.

Each game begins by seeding an MT19937 RNG for the game. This seed can be retrieved as a base-64 encoding of the seed array.

Each round in the game requires a shuffle. We first derive the randomness as follows:

  • Generate 9 chunks of 1024 bits ([u32; 288]) from the game-wide RNG. This array is named src in the original algorithm description. This is implemented as [src_from_mt].

  • For every 1024-bit chunk ([u32; 32], little-endian), calculate its SHA512 hash. All 9 chunks of 512 bits are concatenated into [u32; 144]. This array is named rnd in the original algorithm description. This is implemented as [rnd_from_src].

Then, we shuffle the wall with rnd:

  • Start with wall = sorted array of all tiles; length = 136 (4 players) or 108 (3 players).
  • Perform a low-to-high Fisher-Yates Shuffle, using rnd[i] as the random number table, scaled to i..n as i + rnd[i] % (n - i). This is implemented as [shuffle_with_rnd].
  • The shuffled wall array should be dealt from the highest index to the lowest.