[][src]Struct tarkov::constant::DamageEffects

pub struct DamageEffects {
    pub bloodloss: Damage,
    pub fracture: Damage,
    pub pain: Damage,
    pub contusion: Damage,
    pub toxication: Damage,
    pub radiation_exposure: Damage,
}

Damage effects on player

Fields

bloodloss: Damage

Bloodloss effect

fracture: Damage

Fracture effect

pain: Damage

Pain effect

contusion: Damage

Contusion effect

toxication: Damage

Toxication effect

radiation_exposure: Damage

Radiation exposure

Trait Implementations

impl Clone for DamageEffects[src]

impl Debug for DamageEffects[src]

impl<'de> Deserialize<'de> for DamageEffects[src]

impl PartialEq<DamageEffects> for DamageEffects[src]

impl StructuralPartialEq for DamageEffects[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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