Struct symbolic::unreal::Unreal4File
source · pub struct Unreal4File { /* private fields */ }
Expand description
A file withing an Unreal4Crash
.
The file internally holds a reference to the entire unreal 4 crash data.
Implementations§
source§impl Unreal4File
impl Unreal4File
sourcepub fn ty(&self) -> Unreal4FileType
pub fn ty(&self) -> Unreal4FileType
Returns the file type.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Unreal4File
impl Send for Unreal4File
impl Sync for Unreal4File
impl Unpin for Unreal4File
impl UnwindSafe for Unreal4File
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<I, T> ExtractContext<I, ()> for T
impl<I, T> ExtractContext<I, ()> for T
§fn extract_context(self, _original_input: I)
fn extract_context(self, _original_input: I)
Given the context attached to a nom error, and given the original
input to the nom parser, extract more the useful context information. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<I> RecreateContext<I> for I
impl<I> RecreateContext<I> for I
§fn recreate_context(_original_input: I, tail: I) -> I
fn recreate_context(_original_input: I, tail: I) -> I
Given the original input, as well as the context reported by nom,
recreate a context in the original string where the error occurred. Read more