#[non_exhaustive]
pub enum Unreal4ErrorKind {
    Empty,
    BadCompression,
    BadData,
    TrailingData,
    TooLarge,
    InvalidLogEntry,
    InvalidXml,
}
Expand description

The error type for Unreal4Error.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

Empty

Empty data blob received.

BadCompression

Invalid compressed data.

BadData

Invalid contents of the crash file container.

TrailingData

The crash file contains unexpected trailing data after the footer.

TooLarge

The crash file contents are too large during decompression.

InvalidLogEntry

Can’t process a log entry.

InvalidXml

Invalid XML.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.