Struct symbolic_unreal::Unreal4ContextPlatformProperties [−][src]
pub struct Unreal4ContextPlatformProperties { pub is_windows: Option<bool>, pub callback_result: Option<i32>, }
Platform specific properties.
[Source[(https://github.com/EpicGames/UnrealEngine/blob/b70f31f6645d764bcb55829228918a6e3b571e0b/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformCrashContext.cpp#L451-L455) Windows
Fields
is_windows: Option<bool>
Whether the crash happened on a Windows device.
callback_result: Option<i32>
Platform-specific UE4 Core value.
Trait Implementations
impl Clone for Unreal4ContextPlatformProperties
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impl Clone for Unreal4ContextPlatformProperties
[src]fn clone(&self) -> Unreal4ContextPlatformProperties
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl PartialEq<Unreal4ContextPlatformProperties> for Unreal4ContextPlatformProperties
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impl PartialEq<Unreal4ContextPlatformProperties> for Unreal4ContextPlatformProperties
[src]fn eq(&self, other: &Unreal4ContextPlatformProperties) -> bool
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fn ne(&self, other: &Unreal4ContextPlatformProperties) -> bool
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Auto Trait Implementations
impl Send for Unreal4ContextPlatformProperties
impl Send for Unreal4ContextPlatformProperties
impl Sync for Unreal4ContextPlatformProperties
impl Sync for Unreal4ContextPlatformProperties
impl Unpin for Unreal4ContextPlatformProperties
impl Unpin for Unreal4ContextPlatformProperties