[−][src]Enum symbolic_unreal::Unreal4FileType
The type of the file within the UE4 crash.
Variants
Microsoft or Breakpad Minidump.
Apple crash report text file.
Log file.
The .ini config file.
The XML context file.
Unknown file type.
Implementations
impl Unreal4FileType
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Trait Implementations
impl Clone for Unreal4FileType
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fn clone(&self) -> Unreal4FileType
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for Unreal4FileType
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impl Debug for Unreal4FileType
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impl Display for Unreal4FileType
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impl Eq for Unreal4FileType
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impl Hash for Unreal4FileType
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl PartialEq<Unreal4FileType> for Unreal4FileType
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fn eq(&self, other: &Unreal4FileType) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
impl StructuralEq for Unreal4FileType
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impl StructuralPartialEq for Unreal4FileType
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Auto Trait Implementations
impl RefUnwindSafe for Unreal4FileType
impl Send for Unreal4FileType
impl Sync for Unreal4FileType
impl Unpin for Unreal4FileType
impl UnwindSafe for Unreal4FileType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,