[−][src]Crate sylasteven
See [README.md]
Structs
Change | The action, that will be done after handling an event by a layer. |
Traits
Handler | A trait for types, that can handle specific event types. |
Layer | A trait, every layer has to implement, in order to be used by the layer manager; |
System | A system trait, which process their events by passing them to handlers. Systems generate events and pass them to a handler. |
Functions
run | Starts the engine. |