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#[cfg(feature = "serde")]
use ::serde::{Deserialize, Serialize};
#[cfg(feature = "serde")]
use crate::serde_buffer::{buffer_to_hex, hex_to_buffer};
use crate::ColorTransformWithAlpha;
use crate::Filter;
use crate::Matrix;
use crate::{BlendMode, SoundInfo};
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct ButtonRecord {
pub state_up: bool,
pub state_over: bool,
pub state_down: bool,
pub state_hit_test: bool,
pub character_id: u16,
pub depth: u16,
pub matrix: Matrix,
pub color_transform: ColorTransformWithAlpha,
pub filters: Vec<Filter>,
pub blend_mode: BlendMode,
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ButtonCondAction {
#[cfg_attr(feature = "serde", serde(skip_serializing_if = "Option::is_none"))]
pub conditions: Option<ButtonCond>,
#[cfg_attr(
feature = "serde",
serde(serialize_with = "buffer_to_hex", deserialize_with = "hex_to_buffer")
)]
pub actions: Vec<u8>,
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ButtonCond {
pub idle_to_over_up: bool,
pub over_up_to_idle: bool,
pub over_up_to_over_down: bool,
pub over_down_to_over_up: bool,
pub over_down_to_out_down: bool,
pub out_down_to_over_down: bool,
pub out_down_to_idle: bool,
pub idle_to_over_down: bool,
pub over_down_to_idle: bool,
#[cfg_attr(feature = "serde", serde(skip_serializing_if = "Option::is_none"))]
pub key_press: Option<u32>,
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ButtonSound {
pub sound_id: u16,
pub sound_info: SoundInfo,
}