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use swf_fixed::{Sfixed16P16, Sfixed8P8};
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct ColorTransform {
pub red_mult: Sfixed8P8,
pub green_mult: Sfixed8P8,
pub blue_mult: Sfixed8P8,
pub red_add: i16,
pub green_add: i16,
pub blue_add: i16,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct ColorTransformWithAlpha {
pub red_mult: Sfixed8P8,
pub green_mult: Sfixed8P8,
pub blue_mult: Sfixed8P8,
pub alpha_mult: Sfixed8P8,
pub red_add: i16,
pub green_add: i16,
pub blue_add: i16,
pub alpha_add: i16,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "kebab-case")]
pub enum LanguageCode {
Auto,
Latin,
Japanese,
Korean,
SimplifiedChinese,
TraditionalChinese,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct Matrix {
pub scale_x: Sfixed16P16,
pub scale_y: Sfixed16P16,
pub rotate_skew0: Sfixed16P16,
pub rotate_skew1: Sfixed16P16,
pub translate_x: i32,
pub translate_y: i32,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct NamedId {
pub id: u16,
pub name: String,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct Rect {
pub x_min: i16,
pub x_max: i16,
pub y_min: i16,
pub y_max: i16,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct SRgb8 {
pub r: u8,
pub g: u8,
pub b: u8,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct StraightSRgba8 {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct Vector2D {
pub x: i32,
pub y: i32,
}