pub struct TInputManagerServiceProcessFunctions;
Implementations
sourceimpl TInputManagerServiceProcessFunctions
impl TInputManagerServiceProcessFunctions
pub fn process_get_connected_gamepads<H: InputManagerServiceSyncHandler>(
handler: &H,
incoming_sequence_number: i32,
i_prot: &mut dyn TInputProtocol,
o_prot: &mut dyn TOutputProtocol
) -> Result<()>
pub fn process_set_gamepad_vibration<H: InputManagerServiceSyncHandler>(
handler: &H,
incoming_sequence_number: i32,
i_prot: &mut dyn TInputProtocol,
o_prot: &mut dyn TOutputProtocol
) -> Result<()>
pub fn process_set_gamepad_light<H: InputManagerServiceSyncHandler>(
handler: &H,
incoming_sequence_number: i32,
i_prot: &mut dyn TInputProtocol,
o_prot: &mut dyn TOutputProtocol
) -> Result<()>
pub fn process_set_ruyi_controller_status<H: InputManagerServiceSyncHandler>(
handler: &H,
incoming_sequence_number: i32,
i_prot: &mut dyn TInputProtocol,
o_prot: &mut dyn TOutputProtocol
) -> Result<()>
Auto Trait Implementations
impl RefUnwindSafe for TInputManagerServiceProcessFunctions
impl Send for TInputManagerServiceProcessFunctions
impl Sync for TInputManagerServiceProcessFunctions
impl Unpin for TInputManagerServiceProcessFunctions
impl UnwindSafe for TInputManagerServiceProcessFunctions
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more