sttt 0.1.2

An implemention of super tic tac toe, including bots that play it.
Documentation
store board in Node instead of recalculating moves every time
    -> measure difference

switch from lookup table to checking all masks

neural networks

keep reference to best node, swap if improved

try out hashing again

unsafe code in rust to work with the tree?

bitshift om and os instead of %/ 9

delay child allocation, more then half of them are never visited anyway

figure out difference in amount of nodes between Rust, Kotlin and C versions?

//TODO investigate why (4,4) on empty board is 99% winning while none of the children are