[][src]Struct storyboard::CommandGroup

pub struct CommandGroup {
    pub commands: Vec<Command>,
    pub loop_commands: Vec<LoopCommand>,
    pub trigger_commands: Vec<TriggerCommand>,
}

Fields

commands: Vec<Command>loop_commands: Vec<LoopCommand>trigger_commands: Vec<TriggerCommand>

Implementations

impl CommandGroup[src]

pub fn new() -> CommandGroup[src]

pub fn add_trigger(&mut self, command: TriggerCommand) -> &mut CommandGroup[src]

pub fn add_loop(&mut self, command: LoopCommand) -> &mut CommandGroup[src]

Trait Implementations

impl Debug for CommandGroup[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.