pub struct VertexAttribute {
    pub count: i32,
    pub input: VertexInputType,
    pub output: VertexOutputType,
}
Expand description

Describes an individual vertex attribute. These usually correspond to fields in a struct.

Fields

count: i32

Specifies the number of components per generic vertex attribute

input: VertexInputType

Specifies the data type of each component in the array.

output: VertexOutputType

Specifies the output conversion in the shader.

Implementations

Helper function to create a new vertex attribute.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.