Struct storm::SpriteLayer[][src]

pub struct SpriteLayer { /* fields omitted */ }
Expand description

Simple layer which draws sprites to the screen.

Implementations

Draws the layer to the screen.

Sets the sprites that will be drawn.

Clears all the sprites, drawing nothing.

Gets the transform settings for this layer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.