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#![allow(dead_code, non_camel_case_types, non_snake_case, intra_doc_link_resolution_failure)]
#[macro_use]
pub extern crate log;
pub use cgmath;
pub mod math;
pub mod time;
pub use crate::input::*;
pub use crate::texture::*;
pub use crate::types::*;
mod font;
mod input;
mod render;
mod texture;
mod types;
mod utility;
use crate::color::RGBA8;
use crate::render::{RenderClient, RenderServer};
use crate::utility::{bounded_spsc, control, swap_spsc};
use std::fs::File;
use std::io::BufReader;
use std::io::Read;
use std::path::Path;
use std::thread;
pub struct Engine {
render_client: RenderClient,
input_client: InputClient,
}
impl Engine {
pub fn start(desc: WindowSettings, mut game_loop: impl FnMut(Engine) + Send + 'static) {
simple_logger::init().unwrap();
info!("Engine started.");
let sdl = beryllium::init().expect("Unable to init beryllium (SDL).");
let (render_producer_pipe, render_consumer_pipe) = swap_spsc::make();
let (input_producer_pipe, input_consumer_pipe) = bounded_spsc::make(512);
let (engine_watcher, engine_probe) = control::make_probe();
let mut render_server = RenderServer::new(&desc, &sdl, render_consumer_pipe);
let mut input_server = InputServer::new(input_producer_pipe);
thread::spawn(move || {
let engine = Engine {
render_client: RenderClient::new(render_producer_pipe),
input_client: InputClient::new(input_consumer_pipe),
};
info!("Game started.");
game_loop(engine);
info!("Game exited.");
engine_probe.finalize();
});
while engine_watcher.alive() {
render_server.tick();
input_server.tick(&sdl);
thread::sleep(time::MICROSECOND);
}
}
pub fn input_poll(&mut self) -> Option<InputMessage> {
self.input_client.poll()
}
pub fn batch_create(&mut self, desc: &BatchSettings) -> BatchToken {
self.render_client.batch_create(desc)
}
pub fn batch_update(&mut self, batch: &BatchToken, desc: &BatchSettings) {
self.render_client.batch_update(batch, desc);
}
pub fn batch_remove(&mut self, batch: &BatchToken) {
self.render_client.batch_remove(batch);
}
pub fn sprite_set(&mut self, batch: &BatchToken, descs: &Vec<Sprite>) {
self.render_client.sprite_set(batch, descs);
}
pub fn sprite_clear(&mut self, batch: &BatchToken) {
self.render_client.sprite_clear(batch);
}
pub fn font_load(&mut self, path: &str) -> FontToken {
self.render_client.font_create(path)
}
pub fn text_set(&mut self, batch: &BatchToken, descs: &Vec<Text>) {
self.render_client.string_set(batch, descs);
}
pub fn text_clear(&mut self, batch: &BatchToken) {
self.render_client.string_clear(batch);
}
pub fn texture_load<P: AsRef<Path>>(&mut self, path: P, format: TextureFormat) -> Texture {
let f = File::open(path).expect("Unable to open file to read path.");
let reader = BufReader::new(f);
self.render_client.texture_create(reader, format)
}
pub fn texture_create<R: Read>(&mut self, reader: R, format: TextureFormat) -> Texture {
self.render_client.texture_create(reader, format)
}
pub fn window_title(&mut self, title: &str) {
self.render_client.window_title(title);
}
pub fn window_clear_color(&mut self, clear_color: RGBA8) {
self.render_client.window_clear_color(clear_color);
}
pub fn window_display_mode(&mut self, display_mode: DisplayMode) {
self.render_client.window_display_mode(display_mode)
}
pub fn window_vsync(&mut self, vsync: Vsync) {
self.render_client.window_vsync(vsync);
}
pub fn window_commit(&mut self) {
self.render_client.commit();
}
}