[−][src]Struct stick::Gamepad
A w3c "Standard Gamepad".
Methods
impl Gamepad
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pub fn id(&self) -> u32
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Get a unique identifier for the specific model of gamepad.
pub fn name(&self) -> String
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Get the name of this Gamepad.
pub fn rumble(&mut self, power: f32)
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Turn on/off haptic force feedback. Set power
between 0.0 (off) and
1.0 (maximum vibration). Anything outside that range will be clamped.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Gamepad
impl Send for Gamepad
impl Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,