[][src]Struct stick::Device

pub struct Device { /* fields omitted */ }

The state of a joystick, gamepad or controller device.

Methods

impl Device[src]

pub fn joy(&self) -> Option<(f32, f32)>[src]

Get main joystick state from the device if a main joystick exists, otherwise return None.

pub fn cam(&self) -> Option<(f32, f32)>[src]

Get X & Y from camera stick if it exists, otherwise return None.

pub fn lrt(&self) -> Option<(f32, f32)>[src]

Get the left & right trigger values.

pub fn btn<B: Into<u8>>(&self, b: B) -> Option<bool>[src]

Return Some(true) if a button is pressed, Some(false) if not, and None if the button doesn't exist.

Trait Implementations

impl Debug for Device[src]

impl Display for Device[src]

Auto Trait Implementations

impl Send for Device

impl Sync for Device

Blanket Implementations

impl<T> From<T> for T[src]

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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