pub struct NetConnectionRealTimeInfo { /* private fields */ }
Expand description
SteamNetConnectionRealTimeStatus_t structure
Implementations§
source§impl NetConnectionRealTimeInfo
impl NetConnectionRealTimeInfo
pub fn connection_state( &self ) -> Result<NetworkingConnectionState, InvalidConnectionState>
pub fn ping(&self) -> i32
sourcepub fn connection_quality_local(&self) -> f32
pub fn connection_quality_local(&self) -> f32
Connection quality measured locally, 0…1. (Percentage of packets delivered)
sourcepub fn connection_quality_remote(&self) -> f32
pub fn connection_quality_remote(&self) -> f32
Packet delivery success rate as observed from remote host
sourcepub fn out_packets_per_sec(&self) -> f32
pub fn out_packets_per_sec(&self) -> f32
Current data rates from recent history
sourcepub fn out_bytes_per_sec(&self) -> f32
pub fn out_bytes_per_sec(&self) -> f32
Current data rates from recent history
sourcepub fn in_packets_per_sec(&self) -> f32
pub fn in_packets_per_sec(&self) -> f32
Current data rates from recent history
sourcepub fn in_bytes_per_sec(&self) -> f32
pub fn in_bytes_per_sec(&self) -> f32
Current data rates from recent history
sourcepub fn send_rate_bytes_per_sec(&self) -> i32
pub fn send_rate_bytes_per_sec(&self) -> i32
Estimate rate that we believe that we can send data to our peer. Note that this could be significantly higher than m_flOutBytesPerSec, meaning the capacity of the channel is higher than you are sending data. (That’s OK!)
sourcepub fn pending_unreliable(&self) -> i32
pub fn pending_unreliable(&self) -> i32
Number of bytes pending to be sent. This is data that you have recently requested to be sent but has not yet actually been put on the wire. The reliable number ALSO includes data that was previously placed on the wire, but has now been scheduled for re-transmission. Thus, it’s possible to observe m_cbPendingReliable increasing between two checks, even if no calls were made to send reliable data between the checks. Data that is awaiting the Nagle delay will appear in these numbers.
sourcepub fn pending_reliable(&self) -> i32
pub fn pending_reliable(&self) -> i32
Number of bytes pending to be sent. This is data that you have recently requested to be sent but has not yet actually been put on the wire. The reliable number ALSO includes data that was previously placed on the wire, but has now been scheduled for re-transmission. Thus, it’s possible to observe m_cbPendingReliable increasing between two checks, even if no calls were made to send reliable data between the checks. Data that is awaiting the Nagle delay will appear in these numbers.
sourcepub fn sent_unacked_reliable(&self) -> i32
pub fn sent_unacked_reliable(&self) -> i32
Number of bytes of reliable data that has been placed the wire, but for which we have not yet received an acknowledgment, and thus we may have to re-transmit.
sourcepub fn queued_send_bytes(&self) -> i64
pub fn queued_send_bytes(&self) -> i64
If you asked us to send a message right now, how long would that message sit in the queue before we actually started putting packets on the wire? (And assuming Nagle does not cause any packets to be delayed.)
In general, data that is sent by the application is limited by the bandwidth of the channel. If you send data faster than this, it must be queued and put on the wire at a metered rate. Even sending a small amount of data (e.g. a few MTU, say ~3k) will require some of the data to be delayed a bit.
In general, the estimated delay will be approximately equal to
( m_cbPendingUnreliable+m_cbPendingReliable ) / m_nSendRateBytesPerSecond
plus or minus one MTU. It depends on how much time has elapsed since the last packet was put on the wire. For example, the queue might have just been emptied, and the last packet placed on the wire, and we are exactly up against the send rate limit. In that case we might need to wait for one packet’s worth of time to elapse before we can send again. On the other extreme, the queue might have data in it waiting for Nagle. (This will always be less than one packet, because as soon as we have a complete packet we would send it.) In that case, we might be ready to send data now, and this value will be 0.
Trait Implementations§
source§impl Clone for NetConnectionRealTimeInfo
impl Clone for NetConnectionRealTimeInfo
source§fn clone(&self) -> NetConnectionRealTimeInfo
fn clone(&self) -> NetConnectionRealTimeInfo
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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