Enum steamworks::ServerMode [−][src]
Used to set the mode that a gameserver will run in
Variants
Don’t authenticate user logins.
The server will not appear on the server list
Authenticate users
The server will appear on the server list and VAC will not be run on clients.
Authenticate users and use anti-cheat.
The server will appear on the server list and VAC will be run on clients.
Auto Trait Implementations
impl RefUnwindSafe for ServerMode
impl Send for ServerMode
impl Sync for ServerMode
impl Unpin for ServerMode
impl UnwindSafe for ServerMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,