[][src]Struct steamworks::UserAchievementStored

pub struct UserAchievementStored {
    pub game_id: GameId,
    pub achievement_name: String,
    pub current_progress: u32,
    pub max_progress: u32,
}

Result of a request to store the achievements on the server, or an "indicate progress" call. If both current_progress and max_progress are zero, that means the achievement has been fully unlocked.

Example

let callback_handle = client.register_callback(|val: UserAchievementStored| {
    // ...
});

Fields

game_id: GameIdachievement_name: Stringcurrent_progress: u32

Current progress towards the achievement.

max_progress: u32

The total amount of progress required to unlock.

Trait Implementations

impl Callback for UserAchievementStored[src]

impl Debug for UserAchievementStored[src]

Auto Trait Implementations

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