[−][src]Struct steamworks::FriendGame
Information about a friend's current state in a game
Fields
game: GameId
The id of the game that the friend is playing
game_address: Ipv4Addr
The address of the server the player is in
game_port: u16
The game port of the server the player is in
query_port: u16
The query port of the server the player is in
lobby: LobbyId
Optional id of the lobby the player is in
Trait Implementations
impl Clone for FriendGame
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fn clone(&self) -> FriendGame
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fn clone_from(&mut self, source: &Self)
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impl Debug for FriendGame
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Auto Trait Implementations
impl RefUnwindSafe for FriendGame
impl Send for FriendGame
impl Sync for FriendGame
impl Unpin for FriendGame
impl UnwindSafe for FriendGame
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,