Struct steamworks::User [] [src]

pub struct User<Manager> { /* fields omitted */ }

Access to the steam user interface

Methods

impl<Manager> User<Manager>
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Returns the steam id of the current user

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Retrieve an authentication session ticket that can be sent to an entity that wishes to verify you.

This ticket should not be reused.

When creating ticket for use by the web API you should wait for the AuthSessionTicketResponse event before trying to use the ticket.

When the multiplayer session terminates you must call cancel_authentication_ticket

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Cancels an authentication session ticket received from authentication_session_ticket.

This should be called when you are no longer playing with the specified entity.

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Authenticate the ticket from the steam ID to make sure it is valid and not reused.

A ValidateAuthTicketResponse callback will be fired if the entity goes offline or cancels the ticket.

When the multiplayer session terminates you must call end_authentication_session

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Ends an authentication session that was started with begin_authentication_session.

This should be called when you are no longer playing with the specified entity.

Trait Implementations

Auto Trait Implementations

impl<Manager> !Send for User<Manager>

impl<Manager> !Sync for User<Manager>