#[repr(C, packed(4))]pub struct SteamInputGamepadSlotChange_t {
pub m_unAppID: AppId_t,
pub m_ulDeviceHandle: InputHandle_t,
pub m_eDeviceType: ESteamInputType,
pub m_nOldGamepadSlot: c_int,
pub m_nNewGamepadSlot: c_int,
}
Fields§
§m_unAppID: AppId_t
§m_ulDeviceHandle: InputHandle_t
§m_eDeviceType: ESteamInputType
§m_nOldGamepadSlot: c_int
§m_nNewGamepadSlot: c_int
Trait Implementations§
source§impl Clone for SteamInputGamepadSlotChange_t
impl Clone for SteamInputGamepadSlotChange_t
source§fn clone(&self) -> SteamInputGamepadSlotChange_t
fn clone(&self) -> SteamInputGamepadSlotChange_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SteamInputGamepadSlotChange_t
Auto Trait Implementations§
impl RefUnwindSafe for SteamInputGamepadSlotChange_t
impl Send for SteamInputGamepadSlotChange_t
impl Sync for SteamInputGamepadSlotChange_t
impl Unpin for SteamInputGamepadSlotChange_t
impl UnwindSafe for SteamInputGamepadSlotChange_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more