#[non_exhaustive]#[repr(u32)]pub enum EGamepadTextInputLineMode {
k_EGamepadTextInputLineModeSingleLine = 0,
k_EGamepadTextInputLineModeMultipleLines = 1,
}
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Trait Implementations§
source§impl Clone for EGamepadTextInputLineMode
impl Clone for EGamepadTextInputLineMode
source§fn clone(&self) -> EGamepadTextInputLineMode
fn clone(&self) -> EGamepadTextInputLineMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EGamepadTextInputLineMode
impl Debug for EGamepadTextInputLineMode
source§impl Hash for EGamepadTextInputLineMode
impl Hash for EGamepadTextInputLineMode
source§impl PartialEq for EGamepadTextInputLineMode
impl PartialEq for EGamepadTextInputLineMode
source§fn eq(&self, other: &EGamepadTextInputLineMode) -> bool
fn eq(&self, other: &EGamepadTextInputLineMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for EGamepadTextInputLineMode
impl Eq for EGamepadTextInputLineMode
impl StructuralPartialEq for EGamepadTextInputLineMode
Auto Trait Implementations§
impl RefUnwindSafe for EGamepadTextInputLineMode
impl Send for EGamepadTextInputLineMode
impl Sync for EGamepadTextInputLineMode
impl Unpin for EGamepadTextInputLineMode
impl UnwindSafe for EGamepadTextInputLineMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more