#[repr(C)]pub struct RequestPlayersForGameResultCallback_t {
pub m_eResult: EResult,
pub m_ullSearchID: uint64,
pub m_SteamIDPlayerFound: CSteamID,
pub m_SteamIDLobby: CSteamID,
pub m_ePlayerAcceptState: RequestPlayersForGameResultCallback_t_PlayerAcceptState_t,
pub m_nPlayerIndex: int32,
pub m_nTotalPlayersFound: int32,
pub m_nTotalPlayersAcceptedGame: int32,
pub m_nSuggestedTeamIndex: int32,
pub m_ullUniqueGameID: uint64,
}
Fields§
§m_eResult: EResult
§m_ullSearchID: uint64
§m_SteamIDPlayerFound: CSteamID
§m_SteamIDLobby: CSteamID
§m_ePlayerAcceptState: RequestPlayersForGameResultCallback_t_PlayerAcceptState_t
§m_nPlayerIndex: int32
§m_nTotalPlayersFound: int32
§m_nTotalPlayersAcceptedGame: int32
§m_nSuggestedTeamIndex: int32
§m_ullUniqueGameID: uint64
Trait Implementations§
source§impl Clone for RequestPlayersForGameResultCallback_t
impl Clone for RequestPlayersForGameResultCallback_t
source§fn clone(&self) -> RequestPlayersForGameResultCallback_t
fn clone(&self) -> RequestPlayersForGameResultCallback_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RequestPlayersForGameResultCallback_t
Auto Trait Implementations§
impl RefUnwindSafe for RequestPlayersForGameResultCallback_t
impl Send for RequestPlayersForGameResultCallback_t
impl Sync for RequestPlayersForGameResultCallback_t
impl Unpin for RequestPlayersForGameResultCallback_t
impl UnwindSafe for RequestPlayersForGameResultCallback_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more