Struct steamworks_sys::CGameID_GameID_t
source · #[repr(C, packed(1))]pub struct CGameID_GameID_t {
pub _bitfield_align_1: [u8; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 8]>,
}
Fields§
§_bitfield_align_1: [u8; 0]
§_bitfield_1: __BindgenBitfieldUnit<[u8; 8]>
Implementations§
source§impl CGameID_GameID_t
impl CGameID_GameID_t
pub fn m_nAppID(&self) -> c_uint
pub fn set_m_nAppID(&mut self, val: c_uint)
pub fn m_nType(&self) -> c_uint
pub fn set_m_nType(&mut self, val: c_uint)
pub fn m_nModID(&self) -> c_uint
pub fn set_m_nModID(&mut self, val: c_uint)
pub fn new_bitfield_1( m_nAppID: c_uint, m_nType: c_uint, m_nModID: c_uint ) -> __BindgenBitfieldUnit<[u8; 8]>
Trait Implementations§
source§impl Clone for CGameID_GameID_t
impl Clone for CGameID_GameID_t
source§fn clone(&self) -> CGameID_GameID_t
fn clone(&self) -> CGameID_GameID_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CGameID_GameID_t
impl Debug for CGameID_GameID_t
impl Copy for CGameID_GameID_t
Auto Trait Implementations§
impl RefUnwindSafe for CGameID_GameID_t
impl Send for CGameID_GameID_t
impl Sync for CGameID_GameID_t
impl Unpin for CGameID_GameID_t
impl UnwindSafe for CGameID_GameID_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more