Struct steamworks_sys::CGameID
source · #[repr(C)]pub struct CGameID {
pub __bindgen_anon_1: CGameID__bindgen_ty_1,
}
Fields§
§__bindgen_anon_1: CGameID__bindgen_ty_1
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for CGameID
impl Send for CGameID
impl Sync for CGameID
impl Unpin for CGameID
impl UnwindSafe for CGameID
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more